Wrapping up the Look
New and Improved!
Environment:
Finally we have an update on the labspace. Since the beginning we wanted to create a highly tactile world with detailed textures. The lab underwent many transformations during the design stage.
In the beginning, the lab had many hallways to navigate with a gray, militaristic look. However, we found that it was too difficult to navigate and didn't mesh with our concept.
Next, we rebuilt the lab in a circular form, imitating the structure of a cell, with Cee as the "nucleus" in the middle. This we mentioned in a previous post.
Finally, we revisited our initial goal of creating a tactile world and implemented that into both the textures and the entrances to rooms to achieve this new look. What do you think?
Characters:
All characters are now in the engine with their final textures! Have a look at the difference.
Moving forward, we have to finish implimenting some features and polishing up the environment.
Forever Spoiled by our Producer
Wetware
A first-person, character-driven, 3D game.
Status | In development |
Author | Wetware |
More posts
- AR MaterialsMay 14, 2019
- Fail StatesApr 15, 2019
- The Dialog File FormatMar 28, 2019
- UV Complete!Mar 25, 2019
- It's about to get LitMar 20, 2019
- Who's in OUR lab?Mar 04, 2019
- The TabletFeb 27, 2019
- Textures Textures TexturesFeb 19, 2019
- AI Queues!Feb 11, 2019
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