Wrapping up the Look


New and Improved!

Environment:

Finally we have an update on the labspace. Since the beginning we wanted to create a highly tactile world with detailed textures. The lab underwent many transformations during the design stage.

In the beginning, the lab had many hallways to navigate with a gray, militaristic look. However, we found that it was too difficult to navigate and didn't mesh with our concept. 

Next, we rebuilt the lab in a circular form, imitating the structure of a cell, with Cee as the "nucleus" in the middle. This we mentioned in a previous post. 

Finally, we revisited our initial goal of creating a tactile world and implemented that into both the textures and the entrances to rooms to achieve this new look. What do you think? 



Characters: 

All characters are now in the engine with their final textures! Have a look at the difference. 

Moving forward, we have to finish implimenting some features and polishing up the environment. 

Forever Spoiled by our Producer

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