I can't believe it's not clay
Wetware » Devlog
One of our goals for the game is to have a stop-motion/claymation aesthetic. We think it's a good way to play to Unreal Engine's strength (rendering realistic materials) while still looking unique at the same time.
A bunch of things need to be done to nail that look, but today we'd like to showcase our claymation material!
Let us know what you think!
Wetware
A first-person, character-driven, 3D game.
Status | In development |
Author | Wetware |
More posts
- AR MaterialsMay 14, 2019
- Wrapping up the LookApr 22, 2019
- Fail StatesApr 15, 2019
- The Dialog File FormatMar 28, 2019
- UV Complete!Mar 25, 2019
- It's about to get LitMar 20, 2019
- Who's in OUR lab?Mar 04, 2019
- The TabletFeb 27, 2019
- Textures Textures TexturesFeb 19, 2019
- AI Queues!Feb 11, 2019
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